traumatised
well, a five stars rated game wud naturally trigger the alarm in my head...since my position paper was about gaming, and this game was mentioned despite i din lay my hand on it at all..i guess it's the right time to test out.
that's why i bought Doom3.
ok, fantastic graphic, smooth control, great weapons and a huge map...everything looks fine, not until those monsterous creatures flooded the place and turn those scientists and soldiers into walking zombies that are senstitive to lights and feed on dead bodies(why sound so alike resident evil?? same script writter?), juz using pistol to get rid of those was kinda hard coz nid constant reloading, so i was given a hand on a shot gun, yes, a big bad shot gun...ahha, i'd thot shot gun means greater recoil, and those zombies would juz fly away when being shot and covered in the mist of blood..i was wrong, i was totally wrong...at the close combat, the shot gun could shatter the enemy into pieces, and it's really pieces flying everywhere(but sometimes they defy the law of gravitation, coz the body parts juz drop on the floor as if there is giant magnet on the floor...or is it becoz the game makers set the story background on Mars, such that Newton is no longer respected? i shld have taken physics on Mars then). and when i was given a submachine gun, i thot the situation will change...hmm, i guess the whole game is abt shattering your enemies into pieces, beyond any degree of recoginition.
other than blood and body parts, i hate those game designers who enable the zombies to be stealth and well-hidden...imgaine u are making your character walking down a corridor that's been painted in blood, and the lights are suddenly out, when u enable ya torch, a fu*king dead face with half of its forehead gone and a blood-fested eyeball dangling out there appeared on ya screen, and thanks man, the graphic is good remember? it makes u panic, and press the wrong button for weapons, so when u finally got da darn weapon, u will make sure the zombies are not in one piece, that's the price for scaring u...
k, k..guess i become too sentimental when playing violent games...
that's not all, the worse is they make it very interactive...other than toking to live characters at the click of ya mouse, they oso make victims at the verge of grusome death toking to u, without even clicking ya mouse...and the victims would be begging u to give them a clear shot at the head to end their suffering(eg. an opened up chest or stomach, lower jaw's missing etc, damn disgusting and stupid, how can a man with opened up chest or missing jaw beggin u? or is it juz another miracle on Mars??) most of time, be4 they even ask, i would have shot them, sometimes becoz i mistaken them as zombies, my paranoid is playing prank..other times is becoz their crying is really uncomfortable for pple like me who playing this game at such a late hour...
sigh~ it's only the beginning...more and more trauma would come, but by then i would already become numb, should haven taken the advice from chengwei to pick up a course during the holiday...now end up trying to smuggle big gulps into theater and being traumatised by the game i bought for myself, and it's juz the 4th day into the holiday...
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